It’s hard to know how to review a game like Half-Life: Alyx. So much is expected of it. For Half-Life fans it’s the culmination of a decade-plus wait, not quite the sequel people want but at least a sign of life from a series long-dormant. Fans of virtual reality likewise pinned their hopes on Alyx to reinvigorate flagging interest in the platform and prove its worth. Can you divorce a game from its context? And if not, then how can you possibly review a game like Alyx?
Could it ever be enough?
Playing through Alyx this past week, I found myself vacillating between the two by the hour—and sometimes by the minute. Having finished, I think Half-Life fans will be pretty damn excited. I’m less sold on Alyx as VR’s savior, though.